L_UINT32 LBitmapBase::GetPlayBackDelay()
Gets the animation playback delay in milliseconds (ms) for the class object's bitmap.
The animation playback delay in milliseconds(ms).
Call this function to get the animation playback delay in milliseconds (ms) for the class object's bitmap.
Win32, x64.
L_INT LBitmapBase__GetPlayBackDelayExample()
{
L_INT nRet;
LBitmapBase MyBitmap;
L_UINT32 uDelay;
MyBitmap.SetFileName(MAKE_IMAGE_PATH(TEXT("image1.cmp")));
nRet =MyBitmap.Load();
if(nRet !=SUCCESS)
return nRet;
uDelay=MyBitmap.GetPlayBackDelay();
return SUCCESS;
}
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