L_VOID LBitmapBase::SetPlayBackDelay(uDelay)
Sets the animation playback delay in milliseconds (ms) for the class object's bitmap.
Animation playback delay in milliseconds (ms).
None.
Call this function to set the animation playback delay in milliseconds (ms) for the class object's bitmap.
Win32, x64.
L_INT LBitmapBase__SetPlayBackDelayExample()
{
L_INT nRet;
LBitmapBase MyBitmap;
MyBitmap.SetFileName(MAKE_IMAGE_PATH(TEXT("image1.cmp")));
nRet =MyBitmap.Load();
if(nRet !=SUCCESS)
return nRet;
MyBitmap.SetPlayBackDelay(500);
return SUCCESS;
}
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