L_INT LBuffer::SetHandle(pMemHandle, dwSize=0)
Initializes the class object with an allocated global buffer handle.
Pointer to a global memory handle.
The size of the global memory handle. Pass 0 to let the function get the size.
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
You can use this function to have the class object manipulate a buffer that you have previously allocated. This memory will be automatically freed when the class object is destroyed.
If the object already has an allocated buffer associated with it, that buffer is freed before the new handle is set.
The passed memory handle will be invalidated after this operation.
Win32, x64.
L_INT LBuffer__SetHandleExample()
{
L_INT nRet;
LBuffer LeadBuffer ;
HGLOBAL hGlobal ;
hGlobal = GlobalAlloc(GMEM_MOVEABLE,1024) ;
nRet = LeadBuffer.SetHandle (&hGlobal);
return nRet;
//...
}
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