virtual L_INT LBitmap::BumpMap(pBumpBitmap, pBumpData, uFlags = 0)
virtual L_INT LBitmap::BumpMap(hBumpBitmap, pBumpData, uFlags = 0)
Adds a three-dimensional texture pattern created by applying the bump image to the destination image.
Pointer to the bitmap handle referencing the Bump bitmap.
Pointer to the bitmap object referencing the Bump bitmap.
Pointer to a BUMPDATA structure that contains information about the bump parameter.
Reserved for future use. Must be 0.
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
To update a status bar or detect a user interrupt during execution of this function, refer to LBase::EnableStatusCallback.
This function supports 12 and 16-bit grayscale and 48 and 64-bit color images. Support for 12 and 16-bit grayscale and 48 and 64-bit color images is available only in the Document/Medical toolkits.
This function does not support signed data images. It returns the error code ERROR_SIGNED_DATA_NOT_SUPPORTED if a signed data image is passed to this function.
This function does not support 32-bit grayscale images. It returns the error code ERROR_GRAY32_UNSUPPORTED if a 32-bit grayscale image is passed to this function.
Win32, x64.
L_INT LBitmap__BumpMapExample(LAnimationWindow *BitmapWindow)
{
L_INT nRet;
BUMPDATA BumpData;
LBitmap Bitmap, PaintBitmap;
nRet =Bitmap.Load(MAKE_IMAGE_PATH(TEXT("ImageProcessingDemo\\Image1.jpg")), 0,ORDER_BGR);
if(nRet !=SUCCESS)
return nRet;
BumpData.uStructSize = sizeof(BUMPDATA);
BumpData.bTile = TRUE;
BumpData.nAzimuth = 5;
BumpData.nBright = 50;
BumpData.nIntensity = 0;
BumpData.nXDst = 0;
BumpData.nYDst = 0;
BumpData.nXOffset = 0;
BumpData.nYOffset = 0;
BumpData.uDepth = 3;
BumpData.uElevation = 0;
BumpData.pLut = NULL;
nRet =BitmapWindow->BumpMap(&Bitmap,&BumpData);
if(nRet !=SUCCESS)
return nRet;
return SUCCESS;
}
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