LAnimationWindow::EnableAutoAnimate

#include "ltwrappr.h"

L_BOOL LAnimationWindow::EnableAutoAnimate(bAutoAnimate=TRUE)

Enables or disables auto animation.

Parameters

L_BOOL bAutoAnimate

Flag that indicates whether to enable auto animation. Possible values are:

Value Meaning
TRUE Enable auto animation.
FALSE Disable auto animation.

Returns

The previous state.

Comments

When auto animation is enabled, animation playback will begin automatically upon calling LAnimationWindow::Load, LAnimationWindow::SetBitmapList, or when constructing new objects.

Required DLLs and Libraries

Platforms

Win32, x64.

See Also

Functions

Topics

Example

L_INT LAnimationWindow_EnableAutoAnimateExample(HWND hWndParent) 
 
{ 
   L_INT nRet; 
 
   LBase::LoadLibraries(LT_ALL_LEADLIB);  
   //make sure all libraries are loaded 
 
 
   LAnimationWindow MyAnimation; 
 
   //Set auto animate to TRUE so we don't need to call PlayAnimation 
 
   MyAnimation.EnableAutoAnimate(TRUE); 
 
   //create the control's window 
 
   MyAnimation.CreateWnd(hWndParent,0, WS_VISIBLE|WS_CHILD|WS_BORDER,0,0,300,300); 
 
   //load eye.gif 
 
   MyAnimation.SetFileName(MAKE_IMAGE_PATH(TEXT("eye.gif"))); 
 
   nRet = MyAnimation.Load(); //this will invoke PlayAnimation directly 
 
   if (nRet!=SUCCESS) 
 
   { 
      MessageBox(hWndParent, TEXT("Failed to load file"),TEXT("Error!"),MB_OK | MB_ICONSTOP); 
      return nRet; 
   }  
 
   while (MyAnimation.IsPlaying()) 
 
   { 
      if (MyAnimation.DoEvents()) 
         break;  
   } 
 
   return SUCCESS; 
} 
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