L_UINT LBitmapList::GetGlobalLoop()
Gets the value of the global loop for the class object's bitmap list.
The value of the global loop for the bitmap list.
GlobalLoop is the loop count when playing an animation. 0 means continuous looping.
Win32, x64.
L_INT LBitmapList__GetGlobalLoopExample(L_TCHAR * pszFileName)
{
L_INT nRet;
LBitmapList BitmapList;
L_BOOL bHasGlobalLoop;
L_UINT uGlobalLoop;
nRet =BitmapList.Load (pszFileName);
if(nRet !=SUCCESS)
return nRet;
bHasGlobalLoop = BitmapList.HasGlobalLoop ();
if(bHasGlobalLoop ==TRUE)
uGlobalLoop = BitmapList.GetGlobalLoop ();
//...
return SUCCESS;
}
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