L_BOOL LBitmapBase::EnablePlayBackWaitUserInput(bEnable)
Enables or disables waiting for user input.
Flag that indicates whether to enable waiting for user input during playback. Possible values are:
Value | Meaning |
---|---|
TRUE | Enable waiting for user input. |
FALSE | Disable waiting for user input. |
The previous setting.
Call this function to enable/disable waiting for user input for an animation playback.
Win32, x64.
L_INT LBitmapBase__EnablePlayBackWaitUserInputExample(LBitmapBase * pBitmap)
{
if(pBitmap->IsPlayBackWaitUserInput()==FALSE)
pBitmap->EnablePlayBackWaitUserInput(TRUE);
return SUCCESS;
}
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