virtual L_INT LAnnToolBar::FreeToolBarButtons(pButtons, uButtons)
Frees the memory allocated by LAnnToolBar::GetToolBarButtons for the pButtons array.
An array of ANNBUTTON structures that contain information about the buttons in the annotation toolbar.
Number of buttons in the toolbar. (Number of entries in the pButtons array.)
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
Win32, x64.
L_INT LAnnToolBar_FreeToolBarButtonsExample(LAnnToolBar annToolBar)
{
L_UINT uButtons;
pANNBUTTON pButtons;
L_INT nRet;
HGLOBAL hGlobal;
LBitmap myBitmap;
//Assume declaration: LAnnToolBar m_annToolBar
myBitmap.Load(MAKE_IMAGE_PATH(TEXT("ImageProcessingDemo\\FadeMask.bmp")));
myBitmap.Size(TOOLBARIMAGECX, TOOLBARIMAGECY);
// get the number of buttons in the toolbar
nRet = annToolBar.GetToolBarButtons(NULL,sizeof(ANNBUTTON), &uButtons);
if (nRet == SUCCESS)
{
// allocate an array big enough to hold the number of existing buttons + 1
hGlobal = ::GlobalAlloc(GMEM_MOVEABLE, (uButtons+1)*sizeof(ANNBUTTON));
pButtons = (pANNBUTTON)::GlobalLock(hGlobal);
if (pButtons)
{
// get the existing buttons
nRet = annToolBar.GetToolBarButtons(pButtons,sizeof(ANNBUTTON), &uButtons);
if (nRet == SUCCESS)
{
// add a new user defined tool button
pButtons[uButtons].uFlags = 0;
pButtons[uButtons].uTool = ANNTOOL_USER;
pButtons[uButtons].uBitmapStructSize=sizeof(BITMAPHANDLE);
pButtons[uButtons].pBitmapUp = myBitmap.GetHandle();
pButtons[uButtons].pBitmapDown = pButtons[uButtons].pBitmapUp;
pButtons[uButtons].nToolTipTextID = -1;
pButtons[uButtons].pToolTipText = TEXT("Tool Tip");
annToolBar.SetToolBarButtons(pButtons, uButtons+1);
// free uButtons
annToolBar.FreeToolBarButtons(pButtons, uButtons);
::GlobalUnlock(pButtons);
::GlobalFree(hGlobal);
//Change the number of rows and columns
ANNTOOLBARINFO annToolBarInfo;
annToolBar.GetToolBarInfo(&annToolBarInfo, sizeof(annToolBarInfo));
if(annToolBarInfo.uRows > 1)
{
annToolBar.SetToolBarColumns(annToolBarInfo.uColumns + 1);
// or do the line below
//m_annToolBar.SetToolBarRows(annToolBarInfo.uRows -1);
}
}
else
AfxMessageBox(TEXT("Error getting toolbar buttons."));
}
else
AfxMessageBox(TEXT("Not enough memory to allocate pButtons."));
}
else
AfxMessageBox(TEXT("Error getting uButtons."));
return SUCCESS;
}
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