virtual L_INT LBitmapBase::PutColors(nIndex, nCount, pPalette)
Updates part or all of the bitmap handle's palette with colors from your palette.
The index of the first color to update.
The number of colors to update.
Pointer to an array of RGBQUAD structures that contains the color values.
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
You specify the index of the first color and the number of colors to update in the pPalette. For the reverse action, refer to LBitmapBase::GetColors.
Win32, x64.
L_INT LBitmapBase__PutColorsExample()
{
L_INT nRet;
LBitmapBase MyBitmap,Bitmap2;
RGBQUAD Colors[256];
MyBitmap.SetFileName(MAKE_IMAGE_PATH(TEXT("8bits.bmp")));
nRet =MyBitmap.Load(24);
if(nRet !=SUCCESS)
return nRet;
Bitmap2.SetFileName(MAKE_IMAGE_PATH(TEXT("8bits.bmp")));
nRet =Bitmap2.Load();
if(nRet !=SUCCESS)
return nRet;
nRet =MyBitmap.GetColors(0, 255, Colors);
if(nRet !=SUCCESS)
return nRet;
nRet =Bitmap2.PutColors(0, 255, Colors);
if(nRet !=SUCCESS)
return nRet;
return SUCCESS;
}
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