virtual LScreenCapture::~LScreenCapture()
Destroys the object and frees any resources associated with it.
None.
This is the destructor for the LScreenCapture class. You should not destroy any LScreenCapture object from another thread if this object is currently used in a capture operation without first calling LScreenCapture::StopCapture.
Win32, x64.
L_INT LScreenCapture__LScreenCaptureDestructorExample()
{
LBitmap LeadBitmap;
// destructor will be called when this variable is out of scope
LScreenCapture screenCapture(&LeadBitmap);
//…
return SUCCESS;
}
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