Three.js
is a cross-browser JavaScript library/API used to create and display animated 3D computer graphics in a web browser. Three.js
uses WebGL.
Three.js
allows the creation of GPU-accelerated 3D animations using the JavaScript language as part of a website without relying on proprietary browser plugins.
LEADTOOLS supports Three.js
JSON
Geometry format 4 or higher.
You can load any of the Three.js
files as either vector images or raster images. Users can load a Three.js(JSON)
file and save it to any of the file formats supported by LEADTOOLS.
LEADTOOLS supports loading this format as a raster image, vector image, or SVG (Scalable Vector Graphics) document.
This file format is not supported in the Imaging Pro toolkits. Read support for this format is provided in the Document and Medical Imaging toolkits. For a list of products, refer to the Products Overview.
The default extension used by this format is: JSON
.
File constants associated with this file format are:
Constant | Read Support | Write Support | Description |
---|---|---|---|
FILE_THREEJS | Yes | Yes | Cross-browser JavaScript library/API for 3D models. |
The following list indicates which Three.js geometries LEAD can load:
The following list indicates which Three.js materials LEAD can load:
Note that other types of materials will be treated as MeshBasicMaterial.
The following list indicates which Three.js objects LEAD can save:
When Three.js(JSON)
files are rasterized, they are 24 BPP.
Required DLLs and Libraries
Related Formats
Win32, x64.
Help Collections
Raster .NET | C API | C++ Class Library | HTML5 JavaScript
Document .NET | C API | C++ Class Library | HTML5 JavaScript
Medical .NET | C API | C++ Class Library | HTML5 JavaScript
Medical Web Viewer .NET
Multimedia
Direct Show .NET | C API | Filters
Media Foundation .NET | C API | Transforms
Supported Platforms
.NET, Java, Android, and iOS/macOS Assemblies
Imaging, Medical, and Document
C API/C++ Class Libraries
Imaging, Medical, and Document
HTML5 JavaScript Libraries
Imaging, Medical, and Document