L_INT LAnimationWindow::GetDisposalMethod(nIndex) const
Gets the disposal method for the bitmap item at position nIndex inside the bitmap list.
Position of bitmap list item.
The animation playback disposal method. For possible values, refer to Animation Disposal Methods.
Win32, x64.
L_INT LAnimationWindow_GetDisposalMethodExample(HWND hWndParent)
{
L_INT nRet;
L_UINT i;
LBase::LoadLibraries(LT_ALL_LEADLIB);
//make sure all libraries are loaded
LAnimationWindow MyAnimation;
MyAnimation.SetFileName(MAKE_IMAGE_PATH(TEXT("eye.gif")));
nRet = MyAnimation.Load();
if (nRet==SUCCESS)
{
MyAnimation.CreateWnd(hWndParent,0, WS_VISIBLE|WS_CHILD|WS_BORDER,0,0,300,300);
//Set the disposal method for All elements and display it...
for (i=0; i<MyAnimation.GetCount(); i++)
{
if (i % 2)
{
nRet = MyAnimation.SetDisposalMethod(DISPOSAL_RESTOREPREVIOUS, i);
if(nRet != SUCCESS)
return nRet;
}
else
{
nRet = MyAnimation.SetDisposalMethod(DISPOSAL_LEAVE, i);
if(nRet != SUCCESS)
return nRet;
}
}
//display the result…
for (i=0; i<MyAnimation.GetCount(); i++)
{
L_TCHAR szStr[255];
L_TCHAR *pszDispMethod;
switch (MyAnimation.GetDisposalMethod(i))
{
case
DISPOSAL_NONE :
pszDispMethod = TEXT("No Disposal");
break;
case
DISPOSAL_LEAVE:
pszDispMethod = TEXT("Leave");
break;
case
DISPOSAL_RESTOREBACKGROUND:
pszDispMethod = TEXT("Restore Background");
break;
case
DISPOSAL_RESTOREPREVIOUS:
pszDispMethod = TEXT("Restore Previous");
break;
default
:
pszDispMethod = TEXT("Unkown");
break;
}
wsprintf(szStr,TEXT("BitmapDisposal[%d] = %s"),i, pszDispMethod);
MessageBox(hWndParent, szStr,TEXT("Example"), MB_OK | MB_ICONINFORMATION);
}
}
else
return nRet;
return SUCCESS;
}
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