L_BOOL LBuffer::IsValid()
Determines whether the LBuffer object is valid.
Value | Meaning |
---|---|
TRUE | The buffer is allocated and the class object has a valid memory handle. |
FALSE | Otherwise. |
If the class object does not have a valid memory handle associated with it, the object is considered invalid.
Win32, x64.
L_INT LBuffer__IsValidExample()
{
LBuffer LeadBuffer ;
if (LeadBuffer.IsValid() == TRUE)
MessageBox(NULL,TEXT("LBuffer is valid ..."),TEXT("Validation"),MB_OK) ;
return SUCCESS;
}
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