L_INT LAnimationWindow::GetDelay(nIndex) const
Gets the animation playback delay in milliseconds (ms) for the bitmap item at position nIndex inside the bitmap list.
Position of bitmap list item.
The animation playback delay in milliseconds (ms).
Win32, x64.
L_INT LAnimationWindow_GetDelayExample(HWND hWndParent)
{
L_INT nRet;
LBase::LoadLibraries(LT_ALL_LEADLIB);
//make sure all libraries are loaded
LAnimationWindow MyAnimation;
MyAnimation.SetFileName(MAKE_IMAGE_PATH(TEXT("eye.gif")));
nRet = MyAnimation.Load();
if (nRet==SUCCESS)
{
MyAnimation.CreateWnd(hWndParent,0, WS_VISIBLE|WS_CHILD|WS_BORDER,0,0,300,300);
//Set the delay for All elements and display it...
MyAnimation.SetDelay(3000);
for (L_UINT i=0; i<MyAnimation.GetCount(); i++)
{
L_TCHAR szStr[255];
wsprintf(szStr,TEXT("Delay[%d] = %d"),i, MyAnimation.GetDelay(i));
MessageBox(hWndParent, szStr,TEXT("Example"), MB_OK | MB_ICONINFORMATION);
}
}
else
return nRet;
return SUCCESS;
}
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