LBitmapBase::SetPalette

#include "ltwrappr.h"

L_VOID LBitmapBase::SetPalette(hPalette)

Sets a new palette for the bitmap.

Parameters

HPALETTE hPalette

Handle to a Windows palette.

Returns

None.

Comments

Use this function to set a new palette for the bitmap. This palette will be used in the painting functions of the LPaint class and any other functions that use palettes.

Required DLLs and Libraries

Platforms

Win32, x64.

See Also

Functions

Topics

Example

L_INT LBitmapBase__SetPaletteExample() 
{ 
   L_INT nRet; 
   LBitmapBase MyBitmap,Bitmap2; 
   HPALETTE hPalette; 
   HDC hDC=GetDC(0); 
 
   nRet =MyBitmap.Load(MAKE_IMAGE_PATH(TEXT("image1.cmp")),8); 
   if(nRet !=SUCCESS) 
      return nRet; 
   nRet =Bitmap2.Load(MAKE_IMAGE_PATH(TEXT("image2.cmp")),8); 
   if(nRet !=SUCCESS) 
      return nRet; 
 
   Bitmap2.CreatePaintPalette(hDC); 
   hPalette=Bitmap2.DupPalette(); 
 
   MyBitmap.SetPalette(hPalette); 
 
   ReleaseDC(0,hDC); 
 
   return SUCCESS; 
} 
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