This tutorial shows how to get information about an image file using the LEADTOOLS L_FileInfo function in a Windows C/C++ API application.
Overview | |
---|---|
Summary | This tutorial covers how to obtain information from image files using the LEADTOOLS SDK in a Windows CDLL application. |
Completion Time | 30 minutes |
Visual Studio Project | Download tutorial project (18 KB) |
Platform | Windows C DLL Application |
IDE | Visual Studio 2017, 2019 |
Development License | Download LEADTOOLS |
Try it in another language |
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Get familiar with the basic steps of creating a project and loading/displaying an image by reviewing the Add References and Set a License and Load, Display, and Save Images tutorials, before working on the Extract Image Information - Windows C DLL tutorial.
Start with a copy of the project created in the Load, Display, and Save Images tutorial. If the project is not available, create it by following the steps in that tutorial.
Open the pre-compiled header file (either pch.h
or stdafx.h
, depending on the version of Visual Studio used) and ensure the below lines are added.
#define LTV22_CONFIG
#include "C:\LEADTOOLS22\Include\L_Bitmap.h" // use the actual path where LEADTOOLS is installed
#pragma comment (lib, "C:\\LEADTOOLS22\\Lib\\CDLL\\x64\\Ltkrn_x.lib")
#pragma comment (lib, "C:\\LEADTOOLS22\\Lib\\CDLL\\x64\\Ltfil_x.lib") // file loading and saving
#pragma comment (lib, "C:\\LEADTOOLS22\\Lib\\CDLL\\x64\\Ltdis_x.lib") // image display
Note
For a complete list of DLLs that are required for specific application features, refer to Files to be Included with your Application - C API.
The License unlocks the features needed for the project. It must be set before any toolkit functionality is called. For details, including tutorials for different platforms, refer to Setting a Runtime License.
There are two types of runtime licenses:
Note
Adding LEADTOOLS references and setting a license are covered in more detail in the Add References and Set a License tutorial.
With the project created, the references added, the license set, and the load image code added, coding can begin.
In the Solution Explorer, double-click the resources file (.rc).
Add a new &Image Info menu item to the File drop-down menu, between the Open and Save items. Leave the new menu item's ID as ID_FILE_IMAGEINFO
.
Open the project's CPP file and navigate to the WndProc
function. Under the switch (wmId)
statement that is below the WM_COMMAND
case, add a new case and the code below.
switch (wmId)
{
case ID_FILE_IMAGEINFO:
{
TCHAR szFileName[260] = TEXT(""); // File name
if (SUCCESS != GetBitmapLoadingName(hWnd, szFileName, ARRAYSIZE(szFileName)))
break;
FILEINFO info = { 0 }; // Make sure to fill the struct with zeros before using it
if (SUCCESS != L_FileInfo(szFileName, &info, sizeof FILEINFO, FILEINFO_TOTALPAGES, NULL))
{
MessageBox(hWnd, TEXT("Error getting file information"), TEXT("LEADTOOLS Demo"), MB_ICONERROR);
break;
}
L_TCHAR CONST* pszColorSpace[] =
{
L_TEXT("BGR"),
L_TEXT("YUV"),
L_TEXT("CMYK"),
L_TEXT("CIELAB")
};
L_TCHAR CONST* pszByteOrder[] =
{
L_TEXT("RGB"),
L_TEXT("BGR"),
L_TEXT("GRAY"),
L_TEXT("<not used with info>"),
L_TEXT("<not used with info>"),
L_TEXT("ROMM"),
L_TEXT("<not used with info>"),
L_TEXT("RGB565")
};
L_TCHAR CONST szFormatMessage[] = L_TEXT(
"Image Format: %d\n"
"Information for: %s\n"
"BitsPerPixel: %d\n"
"ColorSpace: %s\n"
"Byte Order: %s\n"
"Image Height: %d\n"
"Image Width: %d\n"
"Image X Resolution: %d\n"
"Image Y Resolution: %d\n"
"Compression: %s\n"
"Total Pages: %d");
L_TCHAR szMessage[1024] = TEXT("");
wsprintf(szMessage, szFormatMessage,
info.Format,
info.Name,
info.BitsPerPixel,
pszColorSpace[info.ColorSpace],
pszByteOrder[info.Order],
info.Width,
info.Height,
info.XResolution,
info.YResolution,
info.Compression,
info.TotalPages);
MessageBox(hWnd, szMessage, TEXT("File Information"), MB_ICONINFORMATION);
}
break;
// Keep rest of the code as is
The code for the GetBitmapLoadingName()
function, called inside the code above, is listed in the Load, Display, and Save Images tutorial.
Important Notes
- There are more members inside the
FILEINFO
structure. The snippet above showcases some of the most commonly used file properties.- The
FILEINFO
structure must be filled with zeros before using it withL_FileInfo()
.
Run the project by pressing F5, or by selecting Debug -> Start Debugging.
If the steps were followed correctly, the application should run. To test, follow the instructions below.
Select File -> Image Info.
Select the image you would like to gather information on and press OK.
This tutorial showed how to use the L_FileInfo
function and FILEINFO
structure to gather information from a selected image.