This tutorial shows how to read an image file and detect the proper format and file extension in a C# Windows Console application using the LEADTOOLS SDK.
Note
This feature is useful if the file does not have a file extension or if you are reading the file from a stream.
Overview | |
---|---|
Summary | This tutorial covers how to use the RasterCodecs class to detect a file's format and file extension in a C# Windows Console application. |
Completion Time | 30 minutes |
Visual Studio Project | Download tutorial project (3 KB) |
Platform | Windows Console C# Application |
IDE | Visual Studio 2017, 2019 |
Development License | Download LEADTOOLS |
Try it in another language |
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Get familiar with the basic steps of creating a project by reviewing the Add References and Set a License tutorial, before working on the Detect Image Format and Extension - Console C# tutorial.
Start with a copy of the project created in the Add References and Set a License tutorial. If you do not have that project, follow the steps in that tutorial to create it.
The references needed depend upon the purpose of the project. References can be added by one or the other of the following two methods (but not both).
If using NuGet references, this tutorial requires the following NuGet package:
Leadtools.Formats.Raster.Common
If using local DLL references, the following DLLs are needed.
The DLLs are located at <INSTALL_DIR>\LEADTOOLS22\Bin\Dotnet4\x64
:
Leadtools.dll
Leadtools.Codecs.dll
Leadtools.Codecs.Cmp.dll
Leadtools.Codecs.Tif.dll
You will need the individual file codecs for each file type that you are expecting to work with. The toolkit loads the codecs in a certain order when detecting a file format. The following are loaded first:
Leadtools.Codecs.Bmp.dll
Leadtools.Codecs.Cmp.dll
Leadtools.Codecs.Fax.dll
Leadtools.Codecs.Png.dll
Leadtools.Codecs.Tif.dll
Note
The individual file codecs do not have to be added to the project directly. They can simply reside in the build folder and will be called at runtime. For more information about loading particular file codecs, including preloading and ignoring codecs, refer to Loading File Codecs.
For a complete list of which DLL files are required for your application, refer to Files to be Included in your Application.
The License unlocks the features needed for the project. It must be set before any toolkit function is called. For details, including tutorials for different platforms, refer to Setting a Runtime License.
There are two types of runtime licenses:
Note
Adding LEADTOOLS NuGet and local references and setting a license are covered in more detail in the Add References and Set a License tutorial.
With the project created, the references added, and the license set, coding can begin.
In the Solution Explorer, open Program.cs
. Add the following statements to the using block at the top of Program.cs
:
using System;
using System.IO;
using Leadtools;
using Leadtools.Codecs;
Add the code below to the Main()
method to load the image from the given file and state the file extension. For the purposes of this tutorial the TIFF image in the following file path was used: C:\LEADTOOLS22\Resources\Images\ocr1.tif
static void Main(string[] args)
{
try
{
string _inputFile = @"C:\LEADTOOLS22\Resources\Images\ocr1.tif";
SetLicense();
// Retrieve information on the file without fully loading it
using (RasterCodecs _codecs = new RasterCodecs())
using (CodecsImageInfo _info = _codecs.GetInformation(_inputFile, false))
{
// Get the proper RasterImageFormat and the friendly name for it
RasterImageFormat format = _info.Format;
string extension = RasterCodecs.GetExtension(format);
Console.WriteLine($"This file has the extension {extension}");
}
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
Console.WriteLine(ex.StackTrace);
Console.ReadLine();
}
Console.WriteLine("Press any key to exit...");
Console.ReadKey(true);
}
To handle this using MemoryStream
replace the code wrapped in the using
statements in the Main()
method with the following.
using (RasterCodecs _codecs = new RasterCodecs())
{
byte[] data = File.ReadAllBytes(_inputFile);
using(MemoryStream ms = new MemoryStream(data))
using (CodecsImageInfo _info = _codecs.GetInformation(ms, false))
{
// Get the proper RasterImageFormat and the friendly name for it
RasterImageFormat format = _info.Format;
string extension = RasterCodecs.GetExtension(format);
Console.WriteLine($"This file has the extension {extension}");
}
}
Run the project by pressing F5, or by selecting Debug -> Start Debugging.
If the steps were followed correctly, the application runs and gathers the image file format and extension and displays it to the console.
This tutorial showed how to gather the image file format and extension using the CodecsImageInfo
class and GetExtension()
method. We also covered how to use the RasterCodecs
class.