Load, Add, and Save Annotations - macOS Swift Console

This tutorial shows how to load, add, and save annotation objects in a macOS Swift Console application using the LEADTOOLS SDK.

Summary This tutorial covers how to load, add, and save annotations in a macOS Swift Console application.
Completion Time 30 minutes
Visual Studio Project Download tutorial project (5 KB)
Platform macOS Swift Console Application
IDE Xcode
Development License Download LEADTOOLS
Try it in another language
  • Apple: macOS Console

  • Java: Java

Required Knowledge

Get familiar with the basic steps of creating a project by reviewing the Add References and Set a License tutorial, before working on the Load, Add, and Save Annotations - macOS Swift Console tutorial.

Create the Project and Add LEADTOOLS References

Start with a copy of the project created in the Add References and Set a License tutorial. If you do not have that project, follow the steps in that tutorial to create it.

The references needed depend upon the purpose of the project. This tutorial requires the following Framework references located at <INSTALL_DIR>\LEADTOOLS22\Bin\Xcode\Frameworks\macOS:

Edit the Leadtools-Bridging-Header.h file to add the following imports:

#import <Leadtools.Annotations.Engine/Leadtools.Annotations.Engine.h> 

For a complete list of which files are required for your application, refer to Files to be Included in your Application.

Set the License File

The License unlocks the features needed for the project. It must be set before any toolkit function is called. For details, including tutorials for different platforms, refer to Setting a Runtime License.

There are two types of runtime licenses:


Adding LEADTOOLS references and setting a license are covered in more detail in the Add References and Set a License tutorial.

Add the Load Annotations Code

With the project created, the references added, and the license set, coding can begin.

Using the Project Navigator, open main.swift. Below the call to the SetLicense() function, create a new instance of LTAnnCodecs.

Then, add a new function to your project named LoadAnnotations(codecs: LTAnnCodecs) -> LTAnnContainer?. This function takes in the LTAnnCodecs object created and will return an LTAnnContainer object containing the loaded LTAnnObjects. Be sure to call this new function below the LTAnnCodecs object creation as shown below.

let annCodecs: LTAnnCodecs = LTAnnCodecs() 
guard let annContainer: LTAnnContainer = LoadAnnotations(codecs: annCodecs) else { fatalError() } 
SaveAnnotations(codecs: annCodecs, container: annContainer) 

Add the following code to the LoadAnnotations() function to load the annotation objects from file and return the LTAnnContainer. For the purposes of this tutorial, this sample Annotations XML File can be used.

func LoadAnnotations(codecs: LTAnnCodecs) -> LTAnnContainer? { 
    do { 
        let xmlString = try String(contentsOfFile: "FILE PATH TO ANNOTATIONS XML", encoding: .utf8) 
        // Load annotations 
        guard let annContainer: LTAnnContainer = codecs.load(from: xmlString, pageNumber: 1) else { fatalError("Failed to load file to container.") } 
        // Print all the objects in the container 
        print("\n\(annContainer.children.count) Annoations Loaded:\n") 
        for i in 0..<annContainer.children.count { 
            let object = annContainer.children[i] 
            print("Annotation: \(object.friendlyName)") 
        return annContainer 
    } catch { 
    return nil 

Add and Save Annotations Code

Add a new function to your project named SaveAnnotations(codecs: LTAnnCodecs, container: LTAnnContainer). This function takes in the current LTAnnCodecs object and the LTAnnContainer returned from the LoadAnnotations() function. Be sure to call the SaveAnnotations() func below the call to the LoadAnnotations func, as shown in the previous section.

Add the code below to the SaveAnnotations() function to add a new LTAnnObject to the LTAnnContainer and then export the container to a new XML file.

func SaveAnnotations(codecs: LTAnnCodecs, container: LTAnnContainer) { 
    // Add new rectangle to container 
    let annRect: LTAnnRectangleObject = LTAnnRectangleObject() 
    annRect.rect = LeadRectDMake(100, 200, 400, 400) 
    annRect.stroke = LTAnnStroke.init(brush: LTAnnSolidColorBrush.init(color: "Red"), withThickness: LeadLengthD.init(value: 3.0)) 
    print("\nNew AnnRectangleObject added to annotation container\n") 
    // Export annotations to XML file 
    let saveString = codecs.save(container: container, format: LTAnnFormat.annotations, data: nil, savePageNumber: 0) 
    do { 
        if let xml = try? XMLElement.init(xmlString: saveString) { 
            let str = xml.xmlString(options: .nodePrettyPrint) 
            try str.write(to: URL(fileURLWithPath: "FILE PATH TO EXPORT XML FILE"), atomically: true, encoding: .utf8) 
    } catch { 
    print("\(container.children.count) Annotations saved to file") 

Run the Project

Clean the project to clear any errors by selecting Product -> Clean Build Folder or Shift + Command + K.

Run the project by selecting Product -> Run or Command + R.

If the steps were followed correctly, the application runs and loads the LTAnnContainer from the specified XML file, adds a new LTAnnRectangleObject to the LTAnnContainer, and then saves the modified container to a new XML file.

Screenshot of the console display.


This tutorial showed how to load and save annotation containers, as well as add an LTAnnObject to the LTAnnContainer. Also it covered how to use the LTAnnCodecs class.

See Also

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Products | Support | Contact Us | Intellectual Property Notices
© 1991-2023 LEAD Technologies, Inc. All Rights Reserved.