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ANNTYPE

Summary

The ANNTYPE structure is used by ANNCHANGEPARAM to set the type of change to perform to the specified object.

Syntax

typedef enum{ 
   ANNTYPE_NONE            = 0, 
   ANNTYPE_COLORREF        = 1, 
   ANNTYPE_UINT32          = 2, 
   ANNTYPE_BOOL            = 3, 
   ANNTYPE_DOUBLE          = 4, 
   ANNTYPE_UINT            = 5, 
   ANNTYPE_LPCSTR          = 6, 
   ANNTYPE_ANNPOINT        = 7, 
   ANNTYPE_BITMAP          = 8, 
   ANNTYPE_HMETAFILE       = 9, 
   ANNTYPE_HYPERLINK       = 10, 
   ANNTYPE_RULER_UNIT      = 11, 
   ANNTYPE_PROTRACTOR      = 12, 
   ANNTYPE_MOVE            = 13, 
   ANNTYPE_MOVE_POINT      = 14, 
   ANNTYPE_RESIZE_ROTATE   = 15, 
   ANNTYPE_HANNOBJECT      = 16, 
   ANNTYPE_FIXED           = 17, 
} ANNTYPE, *pANNTYPE; 
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