Gets the disposal method for the bitmap item at position nIndex inside the bitmap list.
#include "ltwrappr.h"
L_INT LAnimationWindow::GetDisposalMethod(nIndex) const
Position of bitmap list item.
The animation playback disposal method. For possible values, refer to Animation Disposal Methods.
Win32, x64.
L_INT LAnimationWindow_GetDisposalMethodExample(HWND hWndParent)
{
L_INT nRet;
L_UINT i;
LBase::LoadLibraries(LT_ALL_LEADLIB);
//make sure all libraries are loaded
LAnimationWindow MyAnimation;
MyAnimation.SetFileName(MAKE_IMAGE_PATH(TEXT("eye.gif")));
nRet = MyAnimation.Load();
if (nRet==SUCCESS)
{
MyAnimation.CreateWnd(hWndParent,0, WS_VISIBLE|WS_CHILD|WS_BORDER,0,0,300,300);
//Set the disposal method for All elements and display it...
for (i=0; i<MyAnimation.GetCount(); i++)
{
if (i % 2)
{
nRet = MyAnimation.SetDisposalMethod(DISPOSAL_RESTOREPREVIOUS, i);
if(nRet != SUCCESS)
return nRet;
}
else
{
nRet = MyAnimation.SetDisposalMethod(DISPOSAL_LEAVE, i);
if(nRet != SUCCESS)
return nRet;
}
}
//display the result…
for (i=0; i<MyAnimation.GetCount(); i++)
{
L_TCHAR szStr[255];
L_TCHAR *pszDispMethod;
switch (MyAnimation.GetDisposalMethod(i))
{
case
DISPOSAL_NONE :
pszDispMethod = TEXT("No Disposal");
break;
case
DISPOSAL_LEAVE:
pszDispMethod = TEXT("Leave");
break;
case
DISPOSAL_RESTOREBACKGROUND:
pszDispMethod = TEXT("Restore Background");
break;
case
DISPOSAL_RESTOREPREVIOUS:
pszDispMethod = TEXT("Restore Previous");
break;
default
:
pszDispMethod = TEXT("Unkown");
break;
}
wsprintf(szStr,TEXT("BitmapDisposal[%d] = %s"),i, pszDispMethod);
MessageBox(hWndParent, szStr,TEXT("Example"), MB_OK | MB_ICONINFORMATION);
}
}
else
return nRet;
return SUCCESS;
}
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