Starts playing the animation file.
#include "ltwrappr.h"
L_INT LAnimationWindow::PlayProcessing()
L_INT LAnimationWindow::PlayProcessing(hWnd, bLoop=FALSE)
Handle of the window.
Flag that determines whether to enable or disable playing in loop. Possible values are:
Value | Meaning |
---|---|
TRUE | Enables playing in loop. |
FALSE | Disables playing in loop. This is the default value. |
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
Win32, x64.
For an example, refer to LAnimationWindow::PreProcessing.
Help Collections
Raster .NET | C API | C++ Class Library | HTML5 JavaScript
Document .NET | C API | C++ Class Library | HTML5 JavaScript
Medical .NET | C API | C++ Class Library | HTML5 JavaScript
Medical Web Viewer .NET
Multimedia
Direct Show .NET | C API | Filters
Media Foundation .NET | C API | Transforms
Supported Platforms
.NET, Java, Android, and iOS/macOS Assemblies
Imaging, Medical, and Document
C API/C++ Class Libraries
Imaging, Medical, and Document
HTML5 JavaScript Libraries
Imaging, Medical, and Document