Sets the handle of the window to be used by the bitmap window.
#include "ltwrappr.h"
L_INT LBitmapWindow::SetWndHandle(hWnd)
Handle to the bitmap window.
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
The passed window handle will be attached to the bitmap window. If you pass NULL, then the previously attached window will be detached from the bitmap window.
If the bitmap window has a created window using LBitmapWindow::CreateWnd function then this function will return an error code.
Win32, x64.
L_INT LBitmapWindow__SetWndHandleExample(LBitmapWindow& BmpWnd, HWND hWnd)
{
L_INT nRet;
//Attach
nRet = BmpWnd.SetWndHandle(hWnd);
//Deattach
BmpWnd.SetWndHandle(NULL);
return nRet;
}
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