Determines whether the animation playback waits for user input.
#include "ltwrappr.h"
L_BOOL LBitmapBase::IsPlayBackWaitUserInput()
Value | Meaning |
---|---|
TRUE | The animation playback waits for user input. |
FALSE | The animation playback does not wait for user input. |
Call this function to check if the animation playback waits for user input.
Win32, x64.
L_INT LBitmapBase__IsPlayBackWaitUserInputExample()
{
L_INT nRet;
LBitmapBase MyBitmap;
L_BOOL bPBWUI;
MyBitmap.SetFileName(MAKE_IMAGE_PATH(TEXT("image1.cmp")));
nRet =MyBitmap.Load();
if(nRet !=SUCCESS)
return nRet;
bPBWUI=MyBitmap.IsPlayBackWaitUserInput();
return SUCCESS;
}
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