Destroys the object and frees any resources associated with it.
#include "ltwrappr.h"
virtual LScreenCapture::~LScreenCapture()
None.
This is the destructor for the LScreenCapture class. You should not destroy any LScreenCapture object from another thread if this object is currently used in a capture operation without first calling LScreenCapture::StopCapture.
Win32, x64.
L_INT LScreenCapture__LScreenCaptureDestructorExample()
{
LBitmap LeadBitmap;
// destructor will be called when this variable is out of scope
LScreenCapture screenCapture(&LeadBitmap);
//…
return SUCCESS;
}
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