Destroys the object and frees any resources associated with it.
#include "ltwrappr.h"
virtual LBitmapList::~LBitmapList()
None.
This is the destructor for the LBitmapList class.
Win32, x64.
L_INT LBitmapList__DestructorLBitmapListExample(HWND hWnd)
{
UNREFERENCED_PARAMETER(hWnd);
L_INT nRet;
// destructor will be called when bmpList variable is out of scope
LBitmapList bmpList;
// call create to have a valid LBitmapList object
nRet =bmpList.Create();
if(nRet !=SUCCESS)
return nRet;
return SUCCESS;
}
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