LBitmap::EndFastMagicWandEngine

Summary

Ends the fast magic wand engine.

Syntax

#include "ltwrappr.h"

L_INT LBitmap::EndFastMagicWandEngine(MagicWnd, uFlags = 0)

Parameters

MAGICWANDHANDLE MagicWnd

A fast magic wand handle, initialized by calling the LBitmap::StartFastMagicWandEngine function.

L_UINT32 uFlags

Reserved for future use. Must be 0.

Returns

Value Meaning
SUCCESS The function was successful.
< 1 An error occurred. Refer to Return Codes.

Comments

For each call to LBitmap::StartFastMagicWandEngine there must be a call to LBitmap::EndFastMagicWandEngine.

This function should be the last function to be called after calling LBitmap::StartFastMagicWandEngine and LBitmap::FastMagicWand. It will clean up and free memory allocated within the MAGICWANDHANDLE.

Required DLLs and Libraries

Platforms

Win32, x64.

See Also

Functions

Topics

Example

For an example, refer to LBitmap::FastMagicWand.

Help Version 22.0.2023.2.2
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LEADTOOLS Raster Imaging C++ Class Library Help
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© 1991-2023 LEAD Technologies, Inc. All Rights Reserved.