Gets the internal file name used by the bitmap object.
#include "ltwrappr.h"
L_INT LBitmapBase::GetFileName(pszBuffer, puBuffSize)
The buffer to be updated with the file name. If you pass NULL then the required size will be returned in puBuffSize.
Pointer to a variable to be updated with the required size of pszBuffer.
Value | Meaning |
---|---|
> 0 | Number of bytes copied to the buffer. |
< 1 | An error occurred. Refer to Return Codes. |
Call this function to get the internal file used by the bitmap object.
Win32, x64.
L_INT LBitmapBase__GetFileNameExample()
{
L_INT nRet;
LBitmapBase MyBitmap;
L_TCHAR FileName[256];
L_UINT uSize=256;
memset(FileName,0,sizeof(FileName));
MyBitmap.Load(MAKE_IMAGE_PATH(TEXT("image1.cmp")));
nRet =MyBitmap.GetFileName(FileName,&uSize);
if(nRet !=SUCCESS)
return nRet;
return SUCCESS;
}
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