Sets the current intensity value of the class objects bitmap. This value is used by painting operations and can be retrieved using the LBitmapBase::GetPaintIntensity function.
#include "ltwrappr.h"
virtual L_INT LBitmapWindow::SetPaintIntensity(nValue)
The amount to change the intensity. Valid values are -1000 to +1000. A positive value increases (or lightens) the brightness of the display. A negative values decreases (or darkens) the brightness of the display.
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
This will be the local paint intensity setting for the class object and is used when painting the bitmap.
Setting the intensity value that is used for painting lets you adjust the displayed brightness of all images without changing the bitmap data.
This sets the paint intensity for the floater bitmap to the passed value.
Win32, x64.
L_INT LBitmapWindow__SetPaintIntensityExample()
{
L_INT nRet;
LBitmapWindow MyBitmap;
nRet =MyBitmap.Load(MAKE_IMAGE_PATH(TEXT("image1.cmp")),24);
if(nRet !=SUCCESS)
return nRet;
nRet =MyBitmap.SetPaintIntensity(50);
if(nRet !=SUCCESS)
return nRet;
return SUCCESS;
}
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