Brings up the Color Resolution dialog box and creates an optimized palette for all bitmaps in the list, depending on the users options.
#include "ltwrappr.h"
L_INT LAnimationWindow::DoModalColorResItems(hwndParent=NULL)
Handle to the parent window of the dialog.
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
For more information, refer to LDialogColor::DoModalColorRes.
Win32, x64.
L_INT LAnimationWindow_DoModalColorResItemsExample(HWND hWndParent)
{
L_INT nRet;
LBase::LoadLibraries(LT_ALL_LEADLIB);
//make sure all libraries are loaded
LAnimationWindow MyAnimation;
MyAnimation.SetFileName(MAKE_IMAGE_PATH(TEXT("eye.gif")));
nRet = MyAnimation.Load();
if (nRet==SUCCESS)
{
/* Get a palette for the animation*/
nRet = MyAnimation.DoModalColorResItems(hWndParent);
if (nRet==SUCCESS_DLG_CANCEL)
{
MessageBox(hWndParent, TEXT("User aborted the dialog!"),TEXT("Example"), MB_OK | MB_ICONINFORMATION);
return FAILURE ;
}
MyAnimation.CreateWnd(hWndParent,0, WS_VISIBLE|WS_CHILD|WS_BORDER,0,0,300,300);
nRet = MyAnimation.PlayAnimation();
if(nRet != SUCCESS)
return nRet;
while (MyAnimation.IsPlaying())
{
if (MyAnimation.DoEvents())
break;
}
}
else
return nRet;
return SUCCESS;
}
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