Sets the color used for the animation playback background.
#include "ltwrappr.h"
L_VOID LAnimationWindow::SetBackgroundColor(crBack)
The background color for the playback.
None.
This color appears during playback only.
Win32, x64.
#include <stdlib.h> //for srand and rand functions
L_INT LAnimationWindow_SetBackgroundColorExample(HWND hWndParent)
{
L_INT nRet;
LBase::LoadLibraries(LT_ALL_LEADLIB); //make sure all libraries are loaded
LAnimationWindow MyAnimation;
MyAnimation.SetFileName(MAKE_IMAGE_PATH(TEXT("eye.gif")));
nRet = MyAnimation.Load();
if (nRet==SUCCESS)
{
L_INT r, g, b;
L_TCHAR szStr[255];
srand(GetTickCount()); //Randomize....
r = rand() %256;
g = rand() %256;
b = rand() %256;
MyAnimation.SetBackgroundColor(RGB(r,g,b));
wsprintf(szStr, TEXT("Animation will play using &h%08X background color"),MyAnimation.GetBackgroundColor());
MessageBox(hWndParent, szStr,TEXT("Example"), MB_OK | MB_ICONINFORMATION);
MyAnimation.CreateWnd(hWndParent,0, WS_VISIBLE|WS_CHILD|WS_BORDER,0,0,300,300);
nRet = MyAnimation.PlayAnimation();
if(nRet != SUCCESS)
return nRet;
while (MyAnimation.IsPlaying())
{
if (MyAnimation.DoEvents())
break;
}
}
else
return nRet;
return SUCCESS;
}
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