The LEADTOOLS C++ Class Library is a wrapper to the LEADTOOLS C API and provides only a subset of the features and functionality otherwise available in the LEADTOOLS C API. For more information about the full feature set of the LEADTOOLS C API, refer to LEADTOOLS C API Introduction.
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The audio clip annotation object is a rectangle containing a scaled image that can be activated to play a WAV file. In design mode, click and drag to specify the rectangle in the current window. Then, specify the WAV file in the dialog box. Holding down the Shift key while drawing the audio clip will make the audio clip annotation square. In run mode, clicking on the icon plays the WAV file.
In design mode, click on the object with the right mouse button to do the following:
Undo the last user action.
Cut or copy the object to the clipboard.
Delete the object.
Select all objects.
Bring the object to the front or send it to the back.
Lock and unlock annotation objects. See Password Dialog Box for Annotations.
Change the Name properties. See Name Dialog Box for Annotations.
Select a WAV file to load into the object. See Audio File Dialog Box for Annotations.
Change the fixed properties. See Fixed Dialog Box for Annotations.
Set and manage hyperlink properties for an object or group of objects. Note: The actual management of a hyperlink must be done through low-level implementation. Only the Menu Item "Hyperlink" and an associated event are provided through the automation object. For more information, refer to Implementing Annotation Hyperlinks.
When you save this type of annotation, the WAV file is not saved. Only its path, specified in the text property, is saved.
For information on flipping, reversing or rotating annotation objects, refer to Flipping, Reversing and Rotating Annotation Objects.
For low-level implementation details, refer to Audio Clip Annotation Object.
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