LDoubleBuffer::CreateHandle

Summary

Creates the handle that is used throughout the double buffering.

Syntax

#include "ltwrappr.h"

virtual L_INT LDoubleBuffer::CreateHandle()

Returns

Value Meaning
SUCCESS The function was successful.
< 1 An error occurred. Refer to Return Codes.

Comments

This function is the first step of a double buffering process. Call LDoubleBuffer::CreateHandle. If successful, your object will contain a double buffering handle that will be used throughout the double buffering process. When you are finished with the object, you must call LDoubleBuffer::DestroyHandle.

You may decide to call this function only one time for your application. If your application is MDI, and you want to double buffer several windows simultaneously, you may want to call this function once for each child window.

For more information, see the topic Minimizing Flicker with Double Buffering.

Required DLLs and Libraries

Platforms

Win32, x64.

See Also

Functions

Topics

Example

For an example, refer to LDoubleBuffer::End.

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LEADTOOLS Raster Imaging C++ Class Library Help
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© 1991-2023 LEAD Technologies, Inc. All Rights Reserved.