The structure specifies the paint effect data attached to the windows class.
typedef struct tagPAINTEFFECTDATA
{
HWND hBitmapWindow;
LBitmapWindow * pClass;
L_UINT uPass;
L_UINT uType;
} PAINTEFFECTDATA, * LPPAINTEFFECTDATA;
Handle to the bitmap window.
Pointer to an LBitmapWindow object.
The number of completed passes.
The type of effect. Possible values are:
Value | Meaning |
---|---|
EFX_NOTIFY_TRANSITION | painting a transition. |
EFX_NOTIFY_IMAGE | painting an image. |
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