LAnnotation::GetUserMode

Summary

Gets the user mode of the annotation object. The user mode can be for interactive design of an annotation object or for run-time use.

Syntax

#include "ltwrappr.h"

virtual L_UINT LAnnotation::GetUserMode()

Returns

The annotation object's current user mode. Possible values for the user mode are:

Value Meaning
ANNUSER_DESIGN [0] Design mode. Used for creating objects.
ANNUSER_RUN [1] Run mode. Used for viewing and/or activating objects.

Required DLLs and Libraries

Platforms

Win32, x64.

See Also

Functions

Topics

Example

L_INT LAnnotation_AnnGetUserModeExample(LAnnotation & Annotation) 
{ 
   L_TCHAR szMessage[80]; 
   L_UINT nAnnUserMode; 
 
   nAnnUserMode = Annotation.GetUserMode(); 
   wsprintf(szMessage, TEXT("User mode %d"), nAnnUserMode); 
   MessageBox(NULL, szMessage, TEXT("Notice"), MB_OK); 
   return SUCCESS; 
} 
Help Version 22.0.2023.2.2
Products | Support | Contact Us | Intellectual Property Notices
© 1991-2023 LEAD Technologies, Inc. All Rights Reserved.

LEADTOOLS Raster Imaging C++ Class Library Help
Products | Support | Contact Us | Intellectual Property Notices
© 1991-2023 LEAD Technologies, Inc. All Rights Reserved.