LBitmap::Skeleton

Summary

Finds the skeleton of objects or regions in a bitmap.

Syntax

#include "ltwrappr.h"

virtual L_INT LBitmap::Skeleton(uThreshold, uFlags = 0)

Parameters

L_UINT uThreshold

Threshold value used to binarize the bitmap before finding the skeleton. This parameter is ignored if the bitmap is a binary bitmap. The valid ranges are:

L_UINT32 uFlags

Reserved for future use. Must be 0.

Returns

Value Meaning
SUCCESS The function was successful.
< 1 An error occurred. Refer to Return Codes.

Comments

This function finds the skeleton of regions or objects in a binary bitmap. The white color represents the objects and the black color represents the background. If the bitmap is not a 1-bit image, the threshold will be used to transform the bitmap into a binary image before finding the skeleton.

If the bitmap has a region, this function works only on the region.

This function supports 12 and 16-bit grayscale and 48 and 64-bit color images. Support for 12 and 16-bit grayscale and 48 and 64-bit color images is available only in the Document/Medical toolkits.

This function does not support 32-bit grayscale images. It returns the error code ERROR_GRAY32_UNSUPPORTED if a 32-bit grayscale image is passed to this function.

Skeleton Function - Before

Skeleton Function - Before

Skeleton Function - After

Skeleton Function - After

View additional platform support for this Skeleton function.

Required DLLs and Libraries

Platforms

Win32, x64.

See Also

Functions

Topics

Example

This example loads a bitmap and finds its edges using LBitmap::EdgeDetector then produces the skeleton of these edges

L_INT LBitmap__SkeletonExample(LAnimationWindow * LAniWnd)  
{ 
   L_INT nRet; 
 
   /* Find the edges in the bitmap*/ 
 
   nRet =LAniWnd->EdgeDetector (60, EDG_SOBEL_ALL); 
   if(nRet !=SUCCESS) 
      return nRet; 
 
   nRet =LAniWnd->Skeleton(128); 
   if(nRet !=SUCCESS) 
      return nRet; 
 
   return SUCCESS; 
} 

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LEADTOOLS Raster Imaging C++ Class Library Help
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© 1991-2023 LEAD Technologies, Inc. All Rights Reserved.