Determines whether auto loop is enabled.
#include "ltwrappr.h"
L_BOOL LAnimationWindow::IsAutoLoopEnabled() const
The current state for auto loop. Possible values are:
Value | Meaning |
---|---|
TRUE | Auto loop is enabled. |
FALSE | Auto loop is disabled. |
When auto loop is enabled, animation playback will always loop, even if you call LAnimationWindow::EnableLoop(FALSE).
When auto loop is disabled, animation playback looping will depend on the last call to LAnimationWindow::EnableLoop.
Win32, x64.
The following example will set auto loop to TRUE, so every time an animation is
played, the play will be continuous, i.e. will loop infinitely.
/*<documentation/>*/
L_INT IsAutoLoopEnabledExample(HWND hWndParent)
{
L_BOOL bLoop;
LBase::LoadLibraries(LT_ALL_LEADLIB);
//make sure all libraries are loaded
LAnimationWindow MyAnimation;
//Set auto loop to TRUE
MyAnimation.EnableAutoLoop(TRUE);
if (MyAnimation.IsAutoLoopEnabled())
{
MyAnimation.EnableLoop(FALSE); //Has no effect
bLoop = MyAnimation.IsLoopEnabled(); //bLoop must be TRUE
}
else
MessageBox(hWndParent, TEXT("Auto Loop is not enabled"),TEXT("Example"),MB_OK | MB_ICONINFORMATION);
return SUCCESS;
}
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