Gets the animation playback delay in milliseconds (ms) for the bitmap item at position nIndex inside the bitmap list.
#include "ltwrappr.h"
L_INT LAnimationWindow::GetDelay(nIndex) const
Position of bitmap list item.
The animation playback delay in milliseconds (ms).
Win32, x64.
L_INT LAnimationWindow_GetDelayExample(HWND hWndParent)
{
L_INT nRet;
LBase::LoadLibraries(LT_ALL_LEADLIB);
//make sure all libraries are loaded
LAnimationWindow MyAnimation;
MyAnimation.SetFileName(MAKE_IMAGE_PATH(TEXT("eye.gif")));
nRet = MyAnimation.Load();
if (nRet==SUCCESS)
{
MyAnimation.CreateWnd(hWndParent,0, WS_VISIBLE|WS_CHILD|WS_BORDER,0,0,300,300);
//Set the delay for All elements and display it...
MyAnimation.SetDelay(3000);
for (L_UINT i=0; i<MyAnimation.GetCount(); i++)
{
L_TCHAR szStr[255];
wsprintf(szStr,TEXT("Delay[%d] = %d"),i, MyAnimation.GetDelay(i));
MessageBox(hWndParent, szStr,TEXT("Example"), MB_OK | MB_ICONINFORMATION);
}
}
else
return nRet;
return SUCCESS;
}
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