Sets the Windows ROP3 code to use when painting.
#include "ltwrappr.h"
L_VOID LBitmapWindow::SetROP3(uROP3)
The Windows ROP code that determines how the bitmap is updated. This parameter takes the same codes as the Windows BitBlt function. For ordinary painting, use SRCCOPY.
None.
The default (for normal painting) is SRCCOPY. You can specify any of the ROP3 codes that the Windows BitBlt function uses.
Win32, x64.
L_INT LBitmapWindow__SetROP3Example(HWND hWndParent)
{
L_INT nRet;
LBitmapWindow LeadBWnd ;
nRet = LeadBWnd.Load(MAKE_IMAGE_PATH(TEXT("image1.cmp")));
if (nRet == SUCCESS)
{
COLORREF PatternBackColor ;
COLORREF PatternForeColor ;
if (LeadBWnd.CreateWnd( hWndParent, TRUE, 0, 0, 100, 100) == NULL)
return 0;
if (LeadBWnd.GetPatternStyle() != EFX_PATTERN_DOWNWARD_DIAG)
LeadBWnd.SetPatternStyle(EFX_PATTERN_DOWNWARD_DIAG) ;
PatternBackColor = LeadBWnd.GetPatternBackColor() ;
// do process on background color
//...
LeadBWnd.SetPatternBackColor(RGB(255,0,255)) ;
//...
PatternForeColor = LeadBWnd.GetPatternForeColor();
// do process on foreground color
//...
LeadBWnd.SetPatternForeColor(RGB(0,255,0)) ;
//...
if (LeadBWnd.GetROP3() != SRCCOPY)
LeadBWnd.SetROP3(SRCCOPY) ;
if (LeadBWnd.IsPaintSizeUseDPIEnabled() == FALSE)
LeadBWnd.EnablePaintSizeUseDPI(TRUE) ;
if (LeadBWnd.IsDrawGradientEnabled() == FALSE)
LeadBWnd.EnableDrawGradient(TRUE) ;
if (LeadBWnd.IsDrawPatternEnabled() == FALSE)
LeadBWnd.EnableDrawPattern(TRUE) ;
if (LeadBWnd.IsPaintEffectEnabled() == FALSE)
LeadBWnd.EnablePaintEffect(TRUE) ;
if (LeadBWnd.IsPaintTransitionEnabled() == FALSE)
LeadBWnd.EnablePaintTransition(TRUE) ;
LeadBWnd.Repaint();
}
else
return nRet;
return SUCCESS ;
}
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