Determine whether the class object is valid for painting bitmaps.
#include "ltwrappr.h"
L_BOOL LDraw::IsValid()
Value | Meaning |
---|---|
TRUE | The LDraw object is valid. |
FALSE | The LDraw object is not valid. |
Before you can use any of the painting functions, a bitmap and a device context must be associated with the class object. Until you have associated a bitmap and a device context with the LDraw object, the object is considered invalid.
Win32, x64.
For an example, refer to LDraw::SetBitmap.
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