Appends boxes of uBoxType to the file in buffer.
#include "ltwrappr.h"
L_INT LJp2FileFormat::AppendBoxesMemory(pBuffer, uBufferSize, lpOutBuffer, puOutBufferSize, uBoxType, pBoxes, uNumOfBoxes)
Pointer to a JPEG 2000 file in the memory.
Size of the JPEG 2000 file in bytes.
Pointer to a pointer to be updated with an array of bytes that contains a JPEG 2000 file with new appended boxes. You must free this buffer by calling the Windows LocalFree() function.
Address of a variable to be updated with the size of the output memory buffer in bytes.
Type of the boxes to be appended.
Point to an array of boxes of type uBoxType.
Number of boxes in the array.
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
LJp2FileFormat::AppendBoxesMemory appends JPEG 2000 boxes to a file in memory buffer.
Win32, x64.
This example appends a box to already existing JPEG 2000 file.
L_INT LJp2FileFormat__AppendBoxesMemoryExample(L_UINT8* pFileBuffer, L_SIZE_T uFileSize, L_UINT8** lpOutBuffer, L_SIZE_T * puOutSize, L_UINT8 * pXMLData, L_SIZE_T uSize)
{
LJp2FileFormat Engine;
L_INT nRet;
L_JP2_XML_BOX XMLBox;
/*Create an XML box*/
XMLBox.uStructSize = sizeof(L_JP2_XML_BOX);
XMLBox.pData = pXMLData;
XMLBox.uDataSize = uSize;
/*Append XML box to a JPX file*/
nRet = Engine.AppendBoxesMemory( pFileBuffer, uFileSize,lpOutBuffer, puOutSize, L_JP2B_XML,&XMLBox,1);
if(nRet != SUCCESS)
return nRet;
return SUCCESS;
}
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