Constructs and initializes the different member variables of the LAnimationWindow object.
#include "ltwrappr.h"
LAnimationWindow::LAnimationWindow()
LAnimationWindow::LAnimationWindow(hWndParent, pBitmapList=NULL, bAutoAnimate=FALSE, nID=0, dwStyle=WS_VISIBLE|L_BS_CENTER|L_BS_PROCESSKEYBOARD, x=0, y=0, nCX=200, nCY=200)
Handle to the parent window of the animation control.
Pointer to a valid LBitmapList object to be played. The passed list will be copied to an internal member and invalidated.
Flag that indicates whether to automatically animate the list. Possible values are:
Value | Meaning |
---|---|
TRUE | Automatically animate the list. |
FALSE | Do not automatically animate the list. |
Window ID. This is used if the window is created as a child window.
Window style.
X coordinate of the origin of the animation window.
Y coordinate of the origin of the animation window.
Width of the animation window.
Height of the animation window.
None.
LAnimationWindow::LAnimationWindow() is the default constructor for the LAnimationWindow class. You should stop animation playback before you destroy the object.
LAnimationWindow::LAnimationWindow(hWndParent, pBitmapList, bAutoAnimate, nID, dwStyle, x, y, nCX, nCY) sets the internal bitmap list to the passed pBitmapList. pBitmapList will be invalidated upon return.
Win32, x64.
//This is an example for LAnimationWindow::LAnimationWindow() :
L_INT LAnimationWindow_LAnimationWindowFirstExample()
{
LAnimationWindow MyAnimation;
//Constructor is called upon function entry
//...
//Use MyAnimation object
//...
//Destructor is called when the function returns
return SUCCESS;
}
//This is an example for LAnimationWindow::LAnimationWindow(hWndParent, pBitmapList, bAutoAnimate, nID, dwStyle, x, y, nCX, nCY):
L_INT LAnimationWindow_LAnimationWindowSecondExample(HWND hWndParent)
{
L_INT nRet;
LBase::LoadLibraries(LT_ALL_LEADLIB); //make sure all libraries are loaded
LBitmapList MyBitmapList; //Create a bitmaplist
nRet = MyBitmapList.Load (MAKE_IMAGE_PATH(TEXT("eye.gif")));
if (nRet==SUCCESS)
{
LAnimationWindow MyAnimation(hWndParent, /*Parent window*/
&MyBitmapList, /*Bitmaplist to assign to animation*/
TRUE, /*Auto play animation*/
0x0100, /*Child Window ID*/
WS_CHILD|WS_VISIBLE, /*Window style*/
0, /*Left position*/
0, /*Top position*/
300, /*Width*/
300/*Height*/ );
while (MyAnimation.IsPlaying())
{
if (MyAnimation.DoEvents())
break;
}
}
else
{
MessageBox(hWndParent, TEXT("Failed to load file"),TEXT("Error!"),MB_OK | MB_ICONSTOP);
return nRet;
}
return SUCCESS;
}
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