Gets the text (character string) of the annotation object.
#include "ltwrappr.h"
virtual L_INT LAnnButton::GetText(pText, puLen)
Character string to be updated with the annotation object's character string.
Pointer to a variable to updated with the text length.
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
Before calling this function, you must declare a variable as a pointer to a character string. Then, pass the variable in the pText parameter. This function will update the variable with the annotation object's character string.
The LAnnButton class gets and sets text without formatting. Use the LAnnRTF class to use formatted text.
Win32, x64.
This example gets and updates the property of the object
passed by the caller
L_INT LAnnButton_GetTextExample(LAnnButton * pAnnObject)
{
L_INT nRet;
L_TCHAR *pText; /* The object's text */
L_SIZE_T TextLength; /* Length of the object's text */
LBuffer LeadBuffer;
/* Get the length of the current text */
TextLength = pAnnObject->GetTextLen();
/* Add six characters to the length for our new text */
TextLength += 6;
LeadBuffer.Reallocate((DWORD)TextLength*sizeof(L_TCHAR));
pText = (L_TCHAR *)LeadBuffer.Lock();
/* Get the current text */
nRet = pAnnObject->GetText(pText,&TextLength);
if(nRet != SUCCESS)
return nRet;
/* Add " - New" to the end of the current text */
lstrcat(pText,TEXT(" - New"));
nRet = pAnnObject->SetText(pText, 0);
if(nRet != SUCCESS)
return nRet;
LeadBuffer.Unlock() ;
return SUCCESS;
}
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