Determines whether the current frame is the first frame in the bitmap list.
#include "ltwrappr.h"
L_BOOL LAnimationWindow::IsFirstFrame() const
Value | Meaning |
---|---|
TRUE | The current frame is the first frame in the bitmap list. |
FALSE | The current frame is not the first frame in the bitmap list. |
Win32, x64.
/*<documentation/>*/
L_INT IsFirstFrameExample(HWND hWndParent)
{
L_INT nRet;
LBase::LoadLibraries(LT_ALL_LEADLIB);
//make sure all libraries are loaded
LAnimationWindow MyAnimation;
MyAnimation.SetFileName(MAKE_IMAGE_PATH(TEXT("eye.gif")));
nRet = MyAnimation.Load();
if (nRet==SUCCESS)
{
MyAnimation.CreateWnd(hWndParent,0, WS_VISIBLE|WS_CHILD|WS_BORDER,0,0,300,300);
for (L_UINT i=0; i<MyAnimation.GetCount(); i++)
{
nRet = MyAnimation.MoveToFrame(i);
if(nRet != SUCCESS)
return nRet;
if (MyAnimation.IsFirstFrame())
{
MessageBox(hWndParent, TEXT("First frame..."),TEXT("Example"), MB_OK | MB_ICONINFORMATION);
}
else
if (MyAnimation.IsLastFrame())
{
MessageBox(hWndParent, TEXT("Last frame..."),TEXT("Example"), MB_OK | MB_ICONINFORMATION);
}
}
}
else
return nRet;
return SUCCESS;
}
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