Sets the text (character string) of the annotation object.
#include "ltwrappr.h"
virtual L_INT LAnnNote::SetText(pText, uFlags=0)
The character string to assign to the annotation object.
Flags that indicate the object to process. You can combine values when appropriate by using a bitwise OR ( | ). The following are valid values:
Value | Meaning |
---|---|
0 | Process only the specified object. |
ANNFLAG_SELECTED | [0x0001] Process only objects that have the selected property set to TRUE. For getting and setting the selected property, use the LAnnotation::IsSelected and LAnnotation::SetSelected functions. |
ANNFLAG_NOINVALIDATE | [0x0010] Do not invalidate the affected rectangle in the window. Use this to avoid generating unwanted paint messages. |
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
The LAnnNote class gets and sets text without formatting. Use the LAnnRTF class to use formatted text.
Win32, x64.
For an example, refer to LAnnNote::GetText.
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