Simulates painting an image with the watercolor dry brush technique.
#include "ltwrappr.h"
virtual L_INT LBitmap::Dry (uDim, uFlags = 0)
Dimensions of the neighborhood used in creating the effect (uDim x uDim), in pixels.
Reserved for future use. Must be 0.
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
This function simulates what would happen if the image had just been painted with paints and the paints were allowed to dry. The colors become darker, with less brightness.
The effect can be controlled by specifying the size of the neighborhood that is used for calculating each pixel value.
If the bitmap has a region, the effect will be applied on the region only.
This function supports 12 and 16-bit grayscale and 48 and 64-bit color images. Support for 12 and 16-bit grayscale and 48 and 64-bit color images is available only in the Document/Medical toolkits.
This function does not support signed data images. It returns the error code ERROR_SIGNED_DATA_NOT_SUPPORTED if a signed data image is passed to this function.
This function does not support 32-bit grayscale images. It returns the error code ERROR_GRAY32_UNSUPPORTED if a 32-bit grayscale image is passed to this function.
Dry Function - Before
Dry Function - After
View additional platform support for this Dry function.
Win32, x64.
L_INT LBitmap__DryExample(LAnimationWindow *BitmapWindow)
{
return BitmapWindow->Dry(5);
}
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.NET, Java, Android, and iOS/macOS Assemblies
Imaging, Medical, and Document
C API/C++ Class Libraries
Imaging, Medical, and Document
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Imaging, Medical, and Document