Rotates the class object's bitmap by changing its view perspective.
#include "ltwrappr.h"
virtual L_INT LBitmapBase::RotateViewPerspective(nAngle)
Degrees of rotation. Valid values +-90, +-180, +-270, or +-360. Positive values are clockwise; negative values are counterclockwise.
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
This function achieves fast rotation by changing only the view perspective. After using this function, you can reverse the result by restoring the original view perspective.
Some functions must account for the view perspective. For general information about view perspectives, refer to Accounting for View Perspective.
Win32, x64.
L_INT LBitmapBase__RotateViewPerspectiveExample()
{
L_INT nRet;
LBitmapBase MyBitmap,Bitmap2;
MyBitmap.SetFileName(MAKE_IMAGE_PATH(TEXT("image1.cmp")));
nRet =MyBitmap.Load();
if(nRet !=SUCCESS)
return nRet;
nRet =MyBitmap.RotateViewPerspective(90);
if(nRet !=SUCCESS)
return nRet;
return SUCCESS;
}
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